CURIO
A selection of documents, models, textures, and props from CURIO, a VR narrative game for Oculus Rift. I directed a vertical slice of this game as part of Oculus Launchpad, where we pitched the game to Oculus and several other publishers. I also developed the puzzle flow and the majority of 2D assets. I used a combination of Photoshop, hand drawing, and paintovers to create a collection of carefully researched, period accurate props that support the CURIO story. Click here to see the audio log document attached to these objects!
All images/assets by me unless otherwise noted.
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NIGHTBLOOM
a short horror game with wholly custom assets and UI, based on Soviet control centers of the 20th century.
Conceptualization [LEgendary: Success] - DISCO ELYSIUM PORTRAITS
A series of portraits in the style of Disco Elysium’s character profiles. I focused on the nontraditional use of color and graphic painterly style in my portraits, and the results have been so popular I’ve been booked solid for over 40 commissions in the last few months. You may even notice I’ve done these for a couple current and former Fullbright folks!
WHERE THE MARGARITAS TASTE LIKE WINE
This is a joke I committed to way harder than was necessary but it was so popular with the WTWTLW devs that I think it’s worth sharing. Either way, it’s an example of my ability to quickly adapt to an existing artstyle.
Corporate graphic design
Currently I’m a graphic and game designer for corporate educational games. These range from short simulations to day-long tabletop games, and in several cases my art has been cited as a deciding factor for future contracts. Left is an example of documents from a TTRPG for a top 3 global software company that was so successful it was scaled from a single site training to a nationwide sales training program. More examples here.
AND SHE DOES TRADITIONAL?
I have a strong fine art foundation as well, including figure drawing, oils, watercolor, and gouache. Here’s a sample.
Thanks so much for looking!